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Production Work for Lite-Brite: Worlds of Wonder

Key Art Concepts tested under the house-developed Lite-Brite Blender shader, that simulates the look of the Unreal venue render.

Key Art Concepts tested under the house-developed Lite-Brite Blender shader, that simulates the look of the Unreal venue render.

Full venue layouts for 5 environments: 
I created modular and bespoke 2D assets, which were used to assemble full venue layouts.

Full venue layouts for 5 environments:
I created modular and bespoke 2D assets, which were used to assemble full venue layouts.

Closeups of some of the key focal points in "Ocean Depths"

Closeups of some of the key focal points in "Ocean Depths"

Sea Creature assets used in the interactive Playground games. Rendered through the Lite-Brite test shader.

Sea Creature assets used in the interactive Playground games. Rendered through the Lite-Brite test shader.

Production Work for Lite-Brite: Worlds of Wonder

As the Concept and 2D Artist for the production of Lite-Brite: Worlds of Wonder, I deesigned key concepts, layouts, and production assets. The workflow involved creating modular and bespoke assets, which were assembled into full venue layouts. Assets and layouts were constantly tested through an in-house developed Lite-Brite Peg Shader to ensure consistency in style and visuals on final implementation.