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Dawn Of The Monsters: Environment Assets

New Toronto Buildings

New Toronto Buildings

Old Toronto buildings

Old Toronto buildings

Cairo Blocks for Cities and Ancient Ruins

Cairo Blocks for Cities and Ancient Ruins

Tokyo City Blocks

Tokyo City Blocks

Tokyo Landmark Buildings

Tokyo Landmark Buildings

Dawn Of The Monsters: Environment Assets

Dawn of The Monsters building and landmark assets. All building assets were modelled to work with the dynamic destruction system, which includes attack damage and globally painted destruction. Pre-made building blocks were made to speed up level art workflow. Building textures, including windows and billboards, were pre-randomized using UV grids in order to prevent monotony in the blocks' aesthetic.