My Environment Art work for Dawn of the Monsters. My responsibilities include overseeing Level Art, Asset Creation, Texturing, and Lighting to execute the Art Director's vision, and support the story's narrative beats. There is a global destruction system that needed to be taken into consideration in terms of modelling and UV masking. The stage area is fully 3D, while the back landscapes are made with 2D assets with a parallax script. I also created Lighting Presets to match each location's color scheme, as well as the time of day and weather.